Texture Mapping and True Orthophoto Generation of 3D Objects

One of the best papers I’ve read about true orthophoto generation. https://ethz.ch/content/dam/ethz/special-interest/baug/igp/igp-dam/documents/PhD_Theses/108.pdf

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Related: https://www.asprs.org/wp-content/uploads/pers/1992journal/mar/1992_mar_339-344.pdf

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Wow… that is a completely game-changing difference in reconstruction fidelity of the orthophoto.

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Would this be compatible with the TIN-based approach from the prior paper to accelerate it?

These are mostly good resources to understand orthorectification in general, I don’t think they directly contribute to improvements in quality vs. the mvs-texturing approach.

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I want to understand how open drone map is working and about each stage. Is there any white paper or any paper as such? Or will I have to understand only by going through the code.

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https://odmbook.com has a high level description (disclaimer: I wrote it).

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