Criado em: 11/02/2022 15:09:35 Nó de processamento: node-odm-1 (auto) Opções: auto-boundary: true, dsm: true, pc-quality: high, dem-resolution: 2.0, orthophoto-resolution: 2.0 Average GSD: 1,26 cm Área: 2.672,07 m²
Looks like your GSD is closer to 1.25cm/px, so you should lower the cap for --orthophoto-resolution and --dem-resolution to 1.26 or below to get optimum output quality there.
As for the buildings, you could try increasing the --pc-quality to ultra, along with increasing --feature-quality to ultra. You may also see improved realism of building construction with --pc-geometric enabled.
Can you post your Report PDF? It might help us tune with you better.
Also, try Andreas’ suggestion, but be warned that it is incredibly heavy on RAM, so you may not be successful in increasing it much (try increasing by +1 at a time).
Try to increasing min-num-features, the default is 8000 which is low enough. Try to change it to 12000 (If your computer is powerfull enough, change it to 16000). Mesh octree depth is usefull for increasing verticles but the cost of increasing (drastically) RAM.
Additional note : WebODM tends to delete faces if there are no suitable texture to fit that faces. If you add texturing-keep-unseen-faces, the hole will be filled by white faces.