What would be the best way to run WebODM entirely on an iPad?

From @FarhadG on Mon Oct 16 2017 22:14:55 GMT+0000 (UTC)

I’d like to run WebODM entirely on an iPad as a standalone local unit – i.e. no web access. In doing so, what are some techniques to help an iPad be able to generate the 3D models and render as efficiently as possible? Offload to external local processors (if possible or feasible)?

Copied from original issue: https://github.com/OpenDroneMap/WebODM/issues/305

From @pierotofy on Tue Oct 17 2017 00:16:43 GMT+0000 (UTC)

Hey @FarhadG, while it would be really cool, it’s not possible to run the entire ODM stack solely on an iPad. With that said, you could install WebODM on a small portable server (see for example how the team at POSM did it: http://theoutpost.io/posm/hardware.html) and use the web interface from your iPad.

From @FarhadG on Tue Oct 17 2017 00:27:03 GMT+0000 (UTC)

Thanks for the quick response, @pierotofy. I assume it’s due to RAM being an issue on the iPad? It seems like the new iPad Pros have 4GB of ram and capable CPUs.

Given we have little to no connectivity onsite, we’re trying to figure out ways for generating a low-res (preview mode) model onsite in the least amount of time.

Curious if others have gone down this path?

Yeah, MissingMaps built a software/hardware solution called POSM which has OpenDroneMap on it: http://www.missingmaps.org/blog/2017/07/26/posm-update/