Potree error

When attempting to view the textured model, this crash happened half way through the textures appearing over the point cloud.
Is this just an issue of too large a model for Potree? The odm_texturing folder is 3.53GB in size, I’m using native Windows WebODM, so not sure what the browser has to do with it, but I use Chrome and Firefox.

Task details:
1435images 88:08:54

|Created on:|30/07/2022, 15:32:09|
|Options:|auto-boundary: true, crop: 4, dem-resolution: 2.0, dsm: true, dtm: true, gps-accuracy: 8, mesh-octree-depth: 12, mesh-size: 300000, min-num-features: 12000, orthophoto-resolution: 1.5, pc-filter: 5, pc-quality: high, pc-rectify: true, resize-to: -1, rolling-shutter: true, rolling-shutter-readout: 55, use-3dmesh: true|
|Average GSD:|2.92 cm|
|Area:|306,230.89 m²|
|Reconstructed Points:|181,876,555|

Potree Encountered An Error

This may happen if your browser or graphics card is not supported.
We recommend to use Chrome or Firefox.

Please also visit webglreport.com and check whether your system supports WebGL.

If you are already using one of the recommended browsers and WebGL is enabled, consider filing an issue report at github,
including your operating system, graphics card, browser and browser version, as well as the error message below.
Please do not report errors on unsupported browsers.

TypeError: Failed to execute ‘bindAttribLocation’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLProgram’. at WebGLRenderingContext.bindAttribLocation () at Shader.linkProgram ( at Shader.update ( at Renderer.renderOctree ( at Renderer.render ( at PotreeRenderer.render ( at Viewer.renderDefault ( at Viewer.render ( at Viewer.loop ( at onAnimationFrame (