We are testing using the WebODM to get a textured mesh for a small rodent skull. For accurate geometry, we usually take 150-160 pictures from different angles with a turntable. The result looks good but we usually have more than 100 texture images.
We want to load the model into 3D Slicer, which is a biomedical imaging software using VTK for visualization. However, VTK cannot directly render a model with this many texture images (for our test, it can only render a model with no more than 15 texture images).
Is there any way to generate fewer texture images or merge texture images with the ODM?
No, not at present. We used to generate a single large texture, but it was causing issues with display for folks, so we now generate the smaller textures for wider compatibility.