# OpenSfM 1.0

**URL:** <https://community.opendronemap.org/t/opensfm-1-0/26803>\
**Category:** Developers Chat\
**Created:** [June 30, 2026, 12:33am UTC](https://community.opendronemap.org/t/opensfm-1-0/26803 "2026-06-30T00:33:32Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![smathermather](https://community.opendronemap.org/user_avatar/community.opendronemap.org/smathermather/32/876_2.png) [@smathermather](https://community.opendronemap.org/u/smathermather)\
**Post date:** [June 30, 2026, 12:33am UTC](https://community.opendronemap.org/t/opensfm-1-0/26803/1 "2026-06-30T00:33:32Z")

</div>

Upstream major changes to OpenSfM now landing. Release for OpenDroneMap timing to be announced:

> **[Release 1.0 · OpenSfM/OpenSfM](https://github.com/OpenSfM/OpenSfM/releases/tag/v1.0)**
>
> 🧟 Why Now ?
> It's been a long way since OpenSfM was created by Pau Gargallo in 2013 and Mapillary. Since then, OpenSfM has been internally used as the pipeline that powers
> Mapillary's planet-scale 3...

* * *

Very exciting times. I did some testing of the changes a couple days ago, just swapping out the OpenSfM changes to the structure from motion portion into the existing pipeline, and we see remarkably better camera pose estimations as shown by the extra detail we get in the dense output, check out the cross members we can now see in this pedestrian bridge now:

![animated_bridge](https://community.opendronemap.org/uploads/default/original/3X/7/a/7a2abebc0f0377c79d09f26fbd44095ed5737ae9.gif)

---

<div class="post-metadata">

**Author:** ![YanNoun](https://community.opendronemap.org/user_avatar/community.opendronemap.org/yannoun/32/3686_2.png) [@YanNoun](https://community.opendronemap.org/u/YanNoun)\
**Post date:** [June 30, 2026, 2:04pm UTC](https://community.opendronemap.org/t/opensfm-1-0/26803/2 "2026-06-30T14:04:51Z")

</div>

Hey there !

I had some free time once again this spring, so I tried to make a proper v1.0 for OpenSfM. I couldn’t put all the ideas I had in my head, but I’m happy with the results.

I did take a modern approach for the requirements though, especially for the dense : I expect people to have a decent GPU and 16 GB of RAM. But it’s OpenCL, so it’ll work on CPU (slower though).

The two big things I couldn’t finish are the mesh and the DTM.

I’m starting a new job, so again, I won’t be able to work on this, but Leo and Piero are maintainers of the repo.

Enjoy !

Yann
