I’m new to ODM this weekend and already getting fantastic results. Thank you to everyone’s hard work on this! I look forward to being able to contribute to it as I become more familiar with it.
I am happy with the results for most of my reconstruction but want to ‘correct’ the model of the main building in my reconstruction. My desire is to take the initial output mesh and manually fix it by cutting out the triangles from the building and putting in a manual modeled one with flat walls, etc, and then re-run the pipeline from then on. Is this feasible and any suggestions? Are the ply files in ofm_meshing used for the input to downstream stages and will be picked up if modified, or is it just an output location? I think I saw another post that talked about command line args to pick up processing from a given stage. I’ll get so I can build and get into the code soon but was hoping for a quick win with just running from a docker image as I am now.
BTW, was thinking of doing a utility to help facilitate this. A simple point and click interface to build flat surfaces and cut and replace areas of geometry when you want to manually fix/augment. Not sure if the texturing phase will create a lot of overshoot errors with modified meshes or not. In the past with reconstruction projects I know that mismatched geometry (slightly inflated or deflated mesh area) can lead to this, and even though the geometry will be more correct with hand modeled, it may not best fit to multiple slightly off alignment of images and need some texture algo tweaks as well.
Thanks for any input.