Kangaroo Femur - 3D model fly-around animation

Along with the long dead kangaroo vertebra I found this femur, 110 images with a 6MP DSLR


That looks great, created with webodm?

Thanks Maurice.

Yes, produced in WebODM, the animation captured and saved with Debut Capture.

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That does look good. I’m not clear how you held the object and rotated it around or did you hold one part do a whole set of images then hold another part and do another whole set?

Glad to see Debut working well.


Camera in one hand, bone in the other, dark background behind.

I held and rotated the bone while photographing one end, then worked my way along to the other end, mostly keeping my fingers out of view. I then took a few more images at various angles around the ends to better cover hollows/not easily seen parts. Bone up one way or the other doesn’t matter, the matching process appears to cover all rotations.

I will give it a try but from past experience I get ‘exploded’ results whatever settings I use even if the support is well hidden.

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I have run the images through a few times with various settings, final one was this:

auto-boundary: true, debug: true, dem-euclidean-map: true, feature-quality: ultra, mesh-octree-depth: 14, mesh-size: 1000000, min-num-features: 20000, optimize-disk-space: true, pc-quality: ultra, rerun-from: dataset, resize-to: -1, skip-orthophoto: true, texturing-outlier-removal-type: gauss_damping, use-3dmesh: true, verbose: true

Sometimes the settings improve one part, but make another worse, I’m yet to discover the perfect combination!

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