One of the Limitations of Clustering is that the 3D meshes are not merged, is there a way to merge it ?
Welcome! Yes, this is a very real limit. Ultimately, I’m not aware of a standard (yet) for holding very large meshes, which is why we didn’t implement mesh merging split-merge.
I’d be happy to be wrong though: I’d love to see a tiled, multiscalar mesh standard.