How to get better building edges

Quick question here: is there a process setting in ODM that will somehow try to define geometric shapes, such as buildings? In my latest attempt to get a satisfactory map, I used a 20mmFOV camera, 260 feet height, and more than 50% overlap. I used the “High Resolution” preset in WebODM.

Can ODM optimize for geometric shapes? Should I try circling the building?

Best think you can do is fly higher and have more overlap (50% is little, aim for ~70-80%).

Increase also --texturing-nadir-weight to 32.