There was a post back in February about the GPU pipeline having some issues, and I wondered if there was a known fix yet as this is causing some slowdowns in processing larger image sets.
Im getting an issue even with 12MP images where it falls back to using the CPU, this is on a card with 8GB of dedicated VRAM which seems a bit off.
It seems to be back to where it was before it stopped working completely, ie, for me it will only use GPU for feature extraction if I reduce my M2P 20MP images to about 8MP.
I really don’t understand why a 12-15MB image wont fit in 4GB of VRAM.
This is what I think is the case. I used COLMAP and Meshroom before WebODM, and I get better overall results with WebODM and love all the features and the fact it’s OS which is why I have stuck with it, but both the other two would chug along on the GPU with no problems.
COLMAP uses a different implementation (which, by the way, cannot be used freely for commercial purposes), see colmap/LICENSE at dev · colmap/colmap · GitHub. Although yes it would be interesting to see how it differs.