Hey everyone,
I am trying to figure the best settings (ODM settings and drone flight path) to model an old roman ruin and the terrain around it. I am more interested in a good cloud points and textured model, the orthophoto seems already very good.
So far, here are my results:
_1st attempt: flight path was: 1st grid at 40m AGL, camera gimbal pitch at 85° below the horizon, 70% front overlap, 65% side overlap. 2nd grid at 50m AGL, 20° offset direction from 1st grid, camera at 85°, 70% and 65% overlaps. 1 orbit at 30m AGL with a 45° gimbal pitch camera.
As you can see here:
the terrain is very well rendered but there is some holes in the 3D building, and if we zoom in there is a lot of errors near the windows and gates, the building is not very detailed.
_2nd attempt: same pictures as in the 1st attempt + pictures of the facades taken at 14m at 0° gimbal pitch. Here is the result:
This time the 3D model of the building is very good (only a few minors errors) BUT now I have gaps in the terrain.
On both projects, WebODM settings are:
auto-boundary: true, boundary: {…}, dem-resolution: 2.0, dsm: true, dtm: true, feature-quality: ultra, mesh-size: 300000, orthophoto-resolution: 2.0, pc-geometric: true, pc-quality: high, use-3dmesh: true
Am I doing something wrong with ODM parameters or the drone flight path ?
How can i get the terrain of the 1st attempt and the building of the 2nd attempt at the same time ?
Here is the survey data for comparison:
I am using webodm docker version on a Linux server.
Cheers,
David