In the WebODM result, the roof lines are not straight and some artifacts are clearly visible.
In the Pix4D result, rooflines are nice and clean (mostly).
How can I get the same result in WebODM?
Options used in WebODM: Options: mesh-octree-depth: 10, mesh-size: 300000, depthmap-resolution: 1000, texturing-nadir-weight: 28
I haven’t done residencial areas yet, but i’ve noticed that if you add texturing-nadir-weight:32 and texturing-data-term:area that it generally flattens things out.
If you look closely, the image from pix4d is slightly different in terms of imagery which suggests that, like precisionmapper, they both “treat” the photo with some kind of features that we don’t know about.
I’ve been doing some experiments and it looks like if the levels on the photos, aren’t “inside some kind of parameters”, for example mine (I overexposed the photos on purpose):
node-odm-1:3000 (auto)
Hi there!
I decided to experiment with this problem.
I made a flight with 30% overlap on front and side.
Then processed with: Options: use-3dmesh: true, texturing-nadir-weight: 28, orthophoto-resolution: 2.0, dtm: true, dem-resolution: 2.0, ignore-gsd: true, orthophoto-cutline: true, dsm: true, depthmap-resolution: 2000, use-fixed-camera-params: true, rerun-from: dataset
and it’s the best orthophoto so far.
no waves, straight lines, trees look stupid but in urban areas it looks great.
Thanks for all the great tips, Cannot wait to try out in a minute! I have another question, how do I add processing nodes and allow for more that one render at a time? Octacore!