3D Viewer for Mac

I have managed to produce a couple of rather decent 3D models of buildings using WebODM - however - when I add texture to the model in the Web based viewer - the model gets nicely textured - and then everything stops. I can rarely move/tilt the model - and even turning off textures again can take more than a minute.

I am running on a 2019 MacBook Pro with 2.3 Ghz 8 Core CPU, 64 GB of RAM and a AMD Radeon Pro 5500 4GB video adapter.

I assume here, that the issue is video performance and memory - and I need to reduce the size of the model - or find a viewer that can better handle huge files.

Any suggestions for a better viewer - and a way to produce lightweight copies of the model ?

I have seen nice, responsive 3D models embedded in some sort of image in forums, but have no clue what tools were used to produce them.

Update - did a 3D model rather than ‘high resolution’ job - which finished in 1 hour rather than 6 - and the generated 3D model is responsive, and quite adequate for my needs:



Need to look at the parameters sent to ODM…



Looks good @DroneMapperDK. I’m using a MacBook Pro 2018 to process maps and models; although, my configuration has a 2.9 GHz 6-Core Intel Core i9 with 32 GB RAM and Radeon Pro 560X 4 GB
Intel UHD Graphics 630 1536 MB. The bigger jobs can run many hours; therefore, it is best to process at low-res first to check for general results. If the low-res look good then you can step it up to medium or high res. I am contemplating building a photogrammetry machine, something similar to what you’ll find at https://www.pugetsystems.com/.